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Dnd curse of strahd
Dnd curse of strahd






She has a pair of enormous, stag antlers growing from her temples, adding significantly to her height. Her physique is well toned, like that of an Amazonian woman and her long, white hair sits upon her shoulders like snow on the cold stone of a mountain top.

#DND CURSE OF STRAHD SKIN#

Tall and chiseled with grey skin like that of a drow. Her mouth sports two rows of sharp, shark-like teeth.

dnd curse of strahd

The Weaver has yellow-green skin that’s a bit more reminiscent of bile and her dark hair floats around her head as if perpetually underwater. The Seeker has white eyes, without irises or pupils, and a mane of raven feathers where her hair should be.Ī little shorter and sprite-like in appearance. Even the Gulthias Tree, a tree of undeath and evil, is representative of her power.Ī tall, angular woman with ebony skin that is almost completely black, making her look more like a moving shadow. The shrine itself is completely surrounded by graves, after all. The henge like circle of stones atop Yesterhill was once a sacred shrine dedicated to the Huntress. Strahd and other undead are therefore her natural enemies, as their very existences are perversions of death. That’s why she’s the Huntress, since hunting has to do with taking life. Death is supposed to be a natural occurrence, meant to be accepted and not feared.

dnd curse of strahd

The Huntress is basically a nature based Death god. If the Weave is like a cut of fabric, there can be a top and bottom, which is a very basic representation of light and dark, day and night, life and death. Instead, she represents the dark, underside of the Weave. In old lore, they didn’t believe in the concept of the present, just the past and the future. The Huntress of the Mountain Fane is a bit different from the other two. Her shrine is in the stone menhirs in Berez She’s sort of like a magical librarian that remembers everything. The Weaver of the Swamp Fane represents the remembrance of the past. The first is bringing people to his land to hunt for sport. Strahd lives in Castle Ravenloft and seemingly has 2 main motivations.

dnd curse of strahd

Strahd is a vampire who appears to be in his mid 40s, but is actaully well over 700 years old. Her shrine is in the circle of stones behind Old Bonegrinder. Strahd Count Strahd von Zarovich, Lord of Barovia is the main villain of Curse of Strahd. The Seeker is also the creator of wereraven lycanthropy in Barovia. The Seeker is often represented in the form of ravens, since they’re highly intelligent birds that have high-seeing eyes. So Madam Eva isn’t just a great fortune teller, she’s the god of fortune telling. In hag form, the Seeker has been locked into the body of Madam Eva. She “seeks” because, according to the old tales, she can see the future. The Seeker of the Forest Fane basically represents the coming of the future. While most of this old religion has been lost to time, the Vistani still believe in the Threads. The Threads of Fate are the theoretical strings that make up the grander Weave. Basically, the Weave represents the fabric of the world and the passage of time. In ye olde time, long before the Morning Lord, the people of Barovia believed in the Weave. When Strahd came to the valley, he displaced the Ladies, desecrated their shrines, and reduced them to the forms of simple hags. It's been a while but the gang are back to 'save' Visilika (sic) from a hoard of angry Werewolves!ĭetailed description of the events of the episode.The Fanes of Barovia were originally conceived in previous editions of dnd, In short, the original goddesses that reigned over the valley of Barovia were a trio of nature based archfey. In search of the girl, along with Ezmerelda, Ireena, and Ismark, the party find signs of battle, as well as a young, terrified man, who claims the girl is more than she appears, as is the Abbot." Plot The northern woods, a hunting ground for werewolves. The Abbot claims to be a righteous enemy of Strahd, and wishes to help the party assault Castle Ravenloft and stop Strahd's plan to escape Barovia, but asks them to do one thing for him: recover a young woman, someone precious to him, from a kidnapper who escaped into the northern woods. They meet Alvaski, a strange young man haunted by something, as well as the Abbot, an even stranger figure who has celestial beings at his command and the whole town of Krezk as his devoted followers. Meeting with Ezmerelda, and with turmoil and despair at their heels, the party head to Krezk for safety and a chance to regroup. But with Madame Eva and Yesper gone beyond their reach, the party have no way of knowing what else fate has in store for them within Barovia. The party have recovered three of the artifacts necessary to help them defeat Strahd.

  • Mark reminds viewers that he's modified the module, and asks the players to recap their characters at the start.
  • dnd curse of strahd

  • Mark welcomes everyone to the stream and introduces the players, requesting their best "huzza".
  • In the mists and shadows, on blood-soaked shores,Ī light is blackened by its terrible cause.






    Dnd curse of strahd